All the elements found in The Sandbox Evolution are listed here.
Element
|
Description
|
Category
|
Soil |
When moistened with water it will grow plants. |
Basic
|
Ice |
Will melt back into water if warmed up. |
Basic
|
Sand |
Erodes Stone. When heated it converts into glass. |
Basic
|
Wood |
Planks of wood to build any structure. |
Basic, Layout
|
Steam |
Evaporated water. Has less density than air, so it floats up. A lot of steam makes clouds! |
Basic, Gasses
|
Multi |
It endlessly generates any element that touches it for the first time. |
Basic
|
Mud |
Allows plants to grow. |
Basic
|
Permafrost |
Non-falling Ice that can be melted into water. |
Basic
|
Stone |
Can be melted into Lava and eroded into Sand. |
Basic
|
Glass |
A semi-transparent and hard element that can hold acid, but will not stand a blow from a hero. |
Basic
|
Cooler |
A particle that generates cold around itself. |
Basic
|
Water |
Where there is water there is life. |
Basic, Hazard, Liquids
|
Liquid Nitrogen |
A freezing liquid |
Basic, Hazard, Liquids
|
Dark Stone |
A stone element that will not fall. It can be melted into Lava. |
Basic
|
Gas |
A Flammable floating particle. |
Basic, Hazard, Gasses
|
Heater |
A particle that generates heat around itself |
Basic, Hazard
|
Lava |
Generates heat and is the most destructive force in the game. |
Basic, Hazard, Liquids
|
Element
|
Description
|
Category
|
Fujin |
A ninja who can jump from wall to wall and dash in the air. |
Hero, Ninja
|
Caveman |
A prehistoric human that can attack enemies and break some elements by hitting them. He can also jump over animals. |
Hero
|
Avatar |
A controllable human that can double jump and break elements by headbutting them. |
Hero
|
Arnold |
A powerful hero that can collect and shoot weapons. |
Hero
|
Super Hamster |
A hero with an incredible super cape who can float. |
Hero
|
Erin |
She can heat up anything with her unique hyper fire proton projectile weapon! |
Hero, Ghostbusters
|
Jillian |
Carries an awesome lashing-ghost proton ray, She can electrify metal with it. |
Hero, Ghostbusters
|
Abby |
Carries a cool proton knuckles weapon which can punch and push ghosts. |
Hero, Ghostbusters
|
Patty |
A hero with a powerful vacuum weapon that can shred ghosts. |
Hero, Ghostbusters
|
Hammi |
Hammi runs fast and has the ability to glide! |
Hero, Runner
|
Rocky |
Rocky runs fast and can double jump! |
Hero, Runner
|
King |
A medieval hero with a sword and shield. |
Hero, Medieval
|
Pac-Man |
The classic, retro Pac-Man hero. |
Hero, Pac-Man
|
Shrek |
Powerful hero who can break walls and slam the ground. |
Hero, Shrek
|
Puss in Boots |
A boot-wearing cat hero who can cling onto walls. |
Hero, Shrek
|
Brainiac |
A particle-controlling hero who can use modules with special abilities. |
Hero, Brainiac
|
Faith |
A demon slayer who can hunt all kinds of monsters with her gun. |
Hero
|
Element
|
Description
|
Category
|
Wall |
Has no interaction with other elements |
Layout
|
Wall Block |
A Block of 4 by 4 made entirely of Wall. |
Layout
|
Retro Soil |
A retro aesthetic texture particle to create gaming walls. |
Layout
|
Retro Soil Block |
A 4 by 4 block of Retro Soil to create a "gaming aesthetic" layout level. |
Layout
|
Wood |
Planks of wood to build any structure. |
Basic, Layout
|
Wood Block |
A Block of 4 by 4 made entirely of Wood. |
Layout
|
Foliage |
A decorative plant element that when used it can prevent the hero from falling, and also catches fire. |
Layout, Nature
|
Foliage Block |
A block of 4 by 4 made entirely of foliage. |
Layout
|
Dark Stone |
A stone element that will not fall. It can melt into Lava. |
Basic, Layout
|
Darkstone Block |
A Block of 4 by 4 made entirely of Dark Stone. |
Layout
|
Tech Wall |
A Techie texture particle to create futuristic walls. |
Layout
|
Techblock |
A Block of 4 by 4, that can be used for a futuristic aesthetic level. |
Layout
|
Ectoplasm |
The famous green slime from Ghostbusters. |
Layout, Ghostbusters, Liquids
|
Kinetic slime |
Slime that floats upwards. |
Layout, Ghostbusters, Liquids
|
Ruins |
A wall texture that gives an old feel or look. |
Layout
|
Ruins Block |
A block of 4 by 4 made entirely of ruins. |
Layout
|
Girder |
A red metal "beam block" of 4 by 8. |
Layout
|
Girder block |
A block of 4 by 4 made entirely of girder. |
Layout
|
Broken Wood |
A wooden texture that gives an old feel or look. |
Layout
|
Broken Wood Block |
A block of 4 by 4 made entirely of broken wood. |
Layout
|
Music Block |
A Block that will draw a metal wire of 4 pixels wide with a note for faster music canvas creation. |
Layout, Music, Tech
|
Lava Block |
A block of 4 by 4 made of lava. |
Layout, Hazard, Liquids
|
Grass Block |
A Block of 4 by 4 made of Dark Stone that can hold mud and grass in the air. |
Layout
|
Binding Wall |
A special wall developed by the Ghostbusters to entrap ghosts. |
Layout, Ghostbusters
|
Sand Block |
A block of 4 by 4 made entirely of sand. |
Layout
|
Stone Block |
A block of 4 by 4 made entirely of stone. |
Layout
|
Metal Block |
A block of 4 by 4 made entirely of metal. |
Layout, Tech
|
Permafrost Block |
A block of 4 by 4 made entirely of permafrost. |
Layout
|
Ice Block |
A block of 4 by 4 made entirely of ice. |
Layout
|
Glass Block |
A block of 4 by 4 made entirely of glass. |
Layout
|
Brainiac Wall |
There are several varieties of Braniac Walls that can be used to create layouts or Braniac contraptions. |
Layout, Brainiac
|
Repellite |
A synthetic alloy wall that Brainiac cannot attach to. |
Layout, Brainiac
|
Duloc Wall |
A Duloc-style wall. |
Layout, Shrek
|
Element
|
Description
|
Category
|
Vase |
The level is won when the player grabs all of them. |
Mechanical, Collectable, Victory Condition
|
Sensei |
A wise man that gives hints to heroes. |
Mechanical, Ninja
|
Mushbouncer |
A Mushroom that helps heroes jump higher. |
Mechanical, Nature
|
H. Platform |
A platform that can transport the hero. |
Mechanical
|
V. Platform |
A platform that can take heroes up. |
Mechanical
|
H. Platform 2 |
A horizontal platform with ninja aesthetics. |
Mechanical, Ninja
|
V. Platform 2 |
A vertical platform with ninja aesthetics. |
Mechanical, Ninja
|
Chest |
A special reward for heroes. |
Mechanical
|
Air bubble |
A powerup that fills the air bar below water. |
Mechanical, Collectable
|
Door |
A door to provide passage. The hero needs a key to open it. |
Mechanical
|
Sign |
A sign to provide information to the heroes. |
Mechanical
|
Lotus |
A Ninja or nature style portal to finish the levels. |
Mechanical, Ninja, Victory Condition
|
Slimer |
A friendly ghost that can give heroes any message. |
Mechanical, Ghostbusters
|
Spike H |
Horizontal moving hazard platform. |
Mechanical, Ninja
|
Spike V |
Vertical moving hazard platform. |
Mechanical, Ninja
|
Coins x10 |
Coins to use during the creation of a level. |
Mechanical, Collectable
|
Coins x50 |
Additional 50 coins to use during the creation of a level. |
Mechanical, Collectable
|
Coins x100 |
Additional 100 coins to use during the creation of a level. |
Mechanical, Collectable
|
Heart |
Any hero will recover life by touching a heart in a level. |
Mechanical, Collectable
|
Ham |
Energy for the caveman. |
Mechanical, Collectable
|
Key |
A hero can use it to open doors. |
Mechanical, Collectable
|
E.Gate |
A door that opens with electricity. Any electron touching it from above or from below will open it. |
Mechanical
|
Portal |
Triggers a victory condition when a hero touches it. |
Mechanical, Victory Condition
|
Checkpoint |
Avoids frustration on challenging levels. |
Mechanical, Checkpoint
|
F. Platform |
If a controllable character steps over it, it will fall. |
Mechanical
|
Teleporter |
Will teleport the player between two points in the world. |
Mechanical
|
Limiter |
A special element to limit platform and enemy movements (without using physical particles). |
Mechanical
|
Ghost Killer |
If a ghost is taken to the trap with Jillian's proton ray it will be eliminated. By itself will keep the ghosts trapped for a moment. |
Mechanical, Ghostbusters
|
Missile Turret |
A friendly turret that will automatically shoot at enemies in range. |
Mechanical, Zombie
|
Survivor |
Survivors can be rescued by the hero. There are four types of survivors. |
Mechanical, People, Zombie, Victory Condition
|
Rescue Truck |
Bring survivors here to rescue them and win the level. |
Mechanical, Zombie, Victory Condition
|
Gingerbread Man |
Collect all Gingerbread men in the level to win. |
Mechanical, Shrek, Victory Condition
|
Shrek's Outhouse |
A checkpoint that looks like an outhouse. |
Mechanical, Shrek, Checkpoint
|
Ogre Babies |
Victory is achieved once Shrek reaches his babies. |
Mechanical, Shrek, Victory Condition
|
Donkey |
Shrek's faithful companion. Offers hints. |
Mechanical, Shrek
|
Wind Blower |
A wind machine that pushes heroes and NPCs in the direction it is facing. |
Mechanical
|
Wind Vacuum |
A wind machine that pulls heroes and NPCs in the direction it is facing. |
Mechanical
|
Bumper |
A spring-loaded bumper that will fling heroes and NPCs in the direction it is facing. |
Mechanical
|
Element
|
Description
|
Category
|
Void |
This particle will eat any other particle or entity touching it. |
Hazard
|
Acid |
A powerful liquid that will corrode almost anything. |
Hazard, Liquids
|
Spikes |
When a controllable character touches them, it dies. |
Hazard
|
Oil |
This liquid will catch fire if enough heat is applied to it. |
Hazard, Liquids
|
Fire |
A powerful particle that will generate heat and burn almost anything. |
Hazard
|
Spike Ball |
A hazard to make more interesting levels. |
Hazard
|
Lava |
Generates heat and is the most destructive force in the game. |
Basic, Hazard, Liquids
|
Water |
Where there is water there is life. Also useful for drowning entities. |
Basic, Hazard, Liquids
|
Ghost Hands |
These ghostly hands will cause damage to the hero when they appear. |
Hazard, Ghostbusters
|
Spikes big |
A hazard that damages controllables on contact. |
Hazard, Runner
|
Spike large |
A hazard that damages controllables on contact. |
Hazard, Runner
|
Spike medium |
A hazard that damages controllables on contact. |
Hazard, Runner
|
Spike small |
A hazard that damages controllables on contact. |
Hazard, Runner
|
Barrel |
A hazard that slows your movement speed on contact. |
Hazard, Runner
|
Dry bush |
A hazard that slows your movement speed on contact. |
Hazard, Runner
|
Crate |
A hazard that slows your movement speed on contact. |
Hazard, Runner
|
Liquid Nitrogen |
A freezing liquid |
Basic, Hazard, Liquids
|
Gas |
A Flammable floating particle. |
Basic, Hazard, Gasses
|
Heater |
A particle that generates heat around itself |
Basic, Hazard
|
Spike H |
Horizontal moving hazard platform. |
Hazard,Mechanical, Ninja
|
Spike V |
Vertical moving hazard platform. |
Hazard,Mechanical, Ninja
|
Zombie Virus |
Will turn humans into zombies and damage the hero's health. |
Hazard, Zombie, Gasses
|
Hidden Spike |
A trap that thrusts a spike in the direction it is facing when the hero approaches it. |
Hazard
|
Hanging Block |
A dangerous, spiked block that will fall when the hero walks under it. |
Hazard
|
Stalactite |
A hanging spike that will drop on the hero when they walk beneath it. |
Hazard
|
Acid Bar |
A rotating bar made of acid that melts any hero or NPC that touches it. |
Hazard
|
Fire Bar |
A rotating bar made of fire that burns any hero or NPC that touches it. |
Hazard
|
Crash Bar |
A rotating bar that crushes any hero or NPC that touches it. |
Hazard
|
Spiked Barrel |
A rolling, spiked barrel that will damage anybody who gets in the way. |
Hazard
|
Explosive Barrel |
A rolling barrel that will explode on contact with a hero or NPC |
Hazard, Boom
|
Element
|
Description
|
Category
|
Doomba |
A simple but effective enemy for level creation. |
Enemy
|
Spitter Plant |
A unique enemy that will spit acid. |
Enemy
|
Spider |
An enemy that hangs from a ceiling. |
Enemy, Nature
|
Wolf |
A predatory animal that hunts in packs. |
Enemy, Nature
|
Polar Bear |
A big predatory animal from the ice. |
Enemy, Nature
|
Fireling |
An enemy that thrives on Lava. The player can choose its maximum height when placing it. |
Enemy
|
Lava Turret |
A mechanical enemy turret that spits lava balls. |
Enemy
|
Fish |
An enemy for underwater levels. |
Enemy, Nature
|
Sabretooth |
A prehistoric predatory animal with a big attack. |
Enemy, Nature
|
Airling |
A flying enemy that bounces off walls. |
Enemy
|
Tarling |
A sticky enemy that will walk on walls and ceilings. |
Enemy
|
Bat |
A flying enemy. |
Enemy, Nature
|
Bear |
A big predatory animal from the caves and mountains. |
Enemy, Nature
|
Dire Wolf |
A large wolf that will hunt everything. |
Enemy, Nature
|
Hellfish |
A nasty fish with sharp teeth. |
Enemy, Nature
|
T-Rex |
A big, mean dinosaur that will cause havoc. |
Enemy, Dinosaur
|
Compsognathus |
A little yet dangerous dino. |
Enemy, Dinosaur
|
Velociraptor |
A vicious, pack-hunting predator. |
Enemy, Dinosaur
|
Spinosaurus |
A huge, deadly dinosaur that will make T-Rex cower. |
Enemy, Dinosaur
|
Bigfoot |
This large, nature-guarding ape has very serious anger issues. |
Enemy
|
Megalodon |
A prehistoric shark that will kill everything. |
Enemy, Dinosaur
|
Dragon |
An extremely devastating and destructive flying lizard. |
Enemy
|
UFO |
A flying enemy that will abduct anyone who walks under its beams. |
Enemy
|
Zombie |
Humans killed by these will turn into zombies too. |
Enemy, Zombie
|
Bloated |
A zombie that will explode if you get too close. |
Enemy, Zombie
|
Stalker |
A fast zombie that can also climb walls. |
Enemy, Zombie
|
Spewer |
A zombie which throws infected blobs at players. |
Enemy, Zombie
|
Spectre |
A ghost that is fast and hard to kill. When touched inflicts damage. |
Enemy, Ghostbusters
|
Mayhem |
A clever ghost that will chase and attack any human or hero. |
Enemy, Ghostbusters
|
Wraith |
A ghost that is easy to kill and slow. When touched inflicts damage. |
Enemy, Ghostbusters
|
Nightmare |
A wandering ghost that is easy to kill. When touched inflicts damage. |
Enemy, Ghostbusters
|
Witch |
A flying enemy who will drop harmful potions onto the player from above. |
Enemy, Shrek
|
Demon |
A large and powerful demon. |
Enemy, Medieval
|
Skeleton Archer |
These undead archers will attack the player from a distance. |
Enemy, Medieval
|
Skeleton Soldier |
An undead soldier who will attack the player and his allies. |
Enemy, Medieval
|
Spike Doomba |
A Doomba with a helmet made from a broken Spike Ball. |
Enemy
|
Toxling |
A jumping enemy that thrives in acid. |
Enemy
|
Aqualing |
A jumping enemy that thrives in water. |
Enemy
|
Boomba |
An explosive Doomba that runs towards the hero and explodes. |
Enemy, Boom
|
Hoopba |
A jumping Doomba fused to a spring. |
Enemy
|
Roto Turret |
An omnidirectional turret that will shoot the hero as they approach. |
Enemy
|
Necromancer |
An undead magician that summons skeleton warriors and has a ranged frost attack. |
Enemy
|
Mummy |
A living Mummy that will resurrect a short while after being killed. |
Enemy
|
Vampire |
A monster that moves by transforming into a bat and has a long range projectile attack. |
Enemy
|
Headless Horseman |
The headless horseman rides a ghostly horse and wields an axe and can throw his explosive pumpkin head. |
Enemy
|
Goostba |
A lost soul that can pass through most elements. |
Enemy
|
Element
|
Description
|
Category
|
Cow |
A simple vegetarian animal. |
Nature
|
Dog |
A little, loyal and funny pet. |
Nature
|
Parrot |
A flying animal to add beauty to your worlds. |
Nature
|
Deer |
An animal to place in forests. |
Nature
|
Ancient Tree A / Ancient Tree B / Ancient Tree C |
A giant prehistoric tree. |
Nature
|
Ancient Tree D / Ancient Tree E / Ancient Tree F |
A giant prehistoric tree. |
Nature
|
Cactus |
A plant which grows in sand. |
Nature
|
Palm / Big Palm |
A nice tree usually found in tropical places. |
Nature
|
Oak / Big Oak |
A nice, strong tree usually found in Europe. |
Nature
|
Sakura / Big Sakura |
A very beautiful tree which is usually found in Japan. |
Nature, Ninja
|
Pine / Big Pine |
A nice tree usually found in mountains and forests. |
Nature
|
Willow / Big Willow |
A nice tree usually found near water and in swamps. |
Nature
|
Goldfish |
A friendly fish to add life to water. |
Nature
|
Cat |
An adorable kitty! |
Nature
|
Sheep |
A fluffy, friendly animal. |
Nature
|
Unicorn |
This magical being will transform your worlds. |
Nature
|
Pachycephalosaurus |
A friendly dino, but not afraid to charge. |
Nature, Dinosaur
|
Triceratops |
A fairly large dino with a bunch of headgear. |
Nature, Dinosaur
|
Brachiosaurus |
This gentle giant is the kind you don't wanna be under the foot of. |
Nature, Dinosaur
|
Elm A / Elm B / Elm C / Elm D |
Several varieties of nice Elm trees which are usually found in Europe. |
Nature
|
Meteorite |
A flaming ball that falls from the skies. |
Nature, Boom, Disaster
|
Lightning |
A bolt of electricity that will damage elements or kill entities. |
Nature, Disaster
|
Tornado |
A huge whirling wind that will devastate worlds. |
Nature, Disaster
|
Earthquake |
Movement of the tectonic plates that will cause devastating damage to the world. |
Nature, Disaster
|
Tsunami |
A very destructive tidal wave. |
Nature, Disaster
|
Lava Tsunami |
A destructive surge of molten lava. |
Nature, Disaster
|
Acid Tsunami |
A giant wave of corrosive acid. |
Nature, Disaster
|
Geyser |
Absorbs liquids below it and generates a gas burst. |
Nature, Ecology
|
Fire Whirl |
A raging fire tornado. |
Nature, Disaster
|
Smog |
A gas that will suffocate the world. |
Nature, Gasses, Ecology
|
Acid Steam |
A corrosive gas. Too much will trigger acid rain. |
Nature, Gasses, Ecology
|
Rain |
Make droplets of water fall from the sky. |
Nature, Ecology
|
Snowfall |
Make snow fall from the sky. |
Nature, Ecology
|
Storm |
Create a storm in your world. |
Nature, Ecology
|
Rainbow |
This beautiful rainbow will be visible in rain. |
Nature, Ecology
|
Swamp Tree / Big Swamp Tree |
A tree shaped perfectly for surviving the rough, swamp environment. |
Nature, Shrek
|
Dronkey |
The children of Donkey and Dragoness. |
Nature, Shrek
|
HBDove |
A head-banging dove. |
Nature, Shrek
|
Haunted Tree 1 / Haunted Tree 2 / Haunted Tree 3 |
Dead, scary-looking trees. |
Nature
|
Rat |
A harmless rodent that will wander around the world eating healing items. |
Nature
|
Black Cat |
A bringer of both good and bad luck. Will hunt for rats and eat them. |
Nature
|
Element
|
Description
|
Category
|
Back Bones |
Bones of a large mammal to decorate worlds. |
Decoration
|
Stonehenge |
A prehistoric monolith, famously found in Britain. |
Decoration
|
House A / House B / House C |
A house to decorate worlds. |
Decoration
|
Tent |
A tent to decorate player-made landscapes. |
Decoration
|
Cave |
A house for Caveman. |
Decoration
|
Big Ben |
A famous London landmark. |
Decoration
|
Fence |
A wooden fence decoration. |
Decoration
|
Lamp A / Lamp B / Lamp C |
Asian-style lamps for lighting and decorating. |
Decoration, Ninja
|
Lamp D / Lamp E |
Asian-style lamps for lighting and decorating. |
Decoration, Ninja
|
Ninja Flag A / Ninja Flag B |
A nice red flag. |
Decoration, Ninja
|
Castle |
A castle to decorate worlds. |
Decoration
|
Eiffel Tower |
A famous French landmark. |
Decoration
|
Red House |
A small Japanese house or temple. |
Decoration, Ninja
|
Skull |
A large mammoth skull. |
Decoration
|
Iglu |
A house for icy worlds. |
Decoration
|
Liberty Statue |
A famous American landmark. |
Decoration
|
Red Arc |
A Japanese Shinto gate. |
Decoration, Ninja
|
Car |
A moving decoration for urban levels. |
Decoration
|
Speaker |
A decoration that causes humans to dance. |
Decoration
|
White House |
A famous American landmark. |
Decoration
|
Giza Pyramid |
A famous Egyptian landmark. |
Decoration
|
Pagoda |
A famous Chinese landmark. |
Decoration, Ninja
|
Barn |
A barn decoration for worlds. |
Decoration
|
Arabian House 1 / Arabian House 2 |
An Arabian-style house to decorate worlds. |
Decoration
|
British House |
A British-style house to decorate worlds. |
Decoration
|
Greek House 1 / Greek House 2 |
An ancient Greek-style house to decorate worlds. |
Decoration
|
Japanese House 1 / Japanese House 2 |
A Japanese-style house to decorate worlds. |
Decoration, Ninja
|
Mexican House 1 / Mexican House 2 |
A Mexican-style house to decorate worlds. |
Decoration
|
Opera House |
A famous landmark from Australia. |
Decoration
|
Chichenitza |
A famous Mayan landmark. |
Decoration
|
Kremlin |
A famous landmark from Russia. |
Decoration
|
Parthenon |
A famous landmark from Greece. |
Decoration
|
Ecto-1 |
The famous car from Ghostbusters. |
Decoration, Ghostbusters
|
Containment Unit |
The ghost jail built originally by the ghostbusters. Add it to your Ghostbuster headquarters. |
Decoration, Ghostbusters
|
Medical Tent |
A decoration which will also heal the player. |
Decoration, Zombie
|
Blockade |
A blockade that will slow enemies and heroes. |
Decoration, Zombie
|
Ambulance |
A destroyed ambulance. |
Decoration, Zombie
|
Broken Car |
An abandoned car. There are three types of these. |
Decoration, Zombie
|
Broken Police Car |
A destroyed police car. |
Decoration, Zombie
|
Broken Tank |
A tank that has been destroyed and abandoned. |
Decoration, Zombie
|
Command Center |
A military headquarters decoration. |
Decoration, Zombie
|
Gas Station |
An explosive decoration. |
Decoration, Zombie
|
Hazard Sign |
A decoration to warn players of hazardous materials. |
Decoration, Zombie
|
Downed Helicopter |
A crashed helicopter. |
Decoration, Zombie
|
Shanty House |
A survivor of the zombie apocalypse built this small home. |
Decoration, Zombie
|
Lamp Post |
An urban lighting decoration. |
Decoration, Zombie
|
Swamp Hut |
Shrek's swamp hut house. |
Decoration, Shrek
|
Dragon's Keep |
Home to the Dragoness, prison to Fiona. |
Decoration, Shrek
|
Duloc Castle |
The home of the Lordship of Duloc. |
Decoration, Shrek
|
Duloc House |
A tidy, blue house. |
Decoration, Shrek
|
Farquaad Mask |
A mask of Lord Farquaad. |
Decoration, Shrek
|
Gingerbread House |
A house made of gingerbread and sweets. |
Decoration, Shrek
|
Mill |
A peaceful mill for farmers. |
Decoration, Shrek
|
Poison Apple Tavern |
A shady tavern where villains have a drink. |
Decoration, Shrek
|
Royal Banner |
A banner representing they royal forces. |
Decoration, Medieval
|
Dark Banner |
A banner representing the dark forces. |
Decoration, Medieval
|
Medieval House A / Medieval House B |
European Medieval-style houses. |
Decoration, Medieval
|
Church |
A decorative building for a medieval town. |
Decoration, Medieval
|
Crypt |
A burial place for fallen warriors. |
Decoration, Medieval
|
Cauldron |
A bubbling witches cauldron. |
Decoration
|
Coffin |
Dracula's sleeping place. |
Decoration
|
Death Statue |
A statue that represents Death, otherwise known as the Grim Reaper. |
Decoration
|
Gargoyle 1 / Gargoyle 2 / Gargoyle 3 |
Decorative Gargoyle statues. |
Decoration
|
Dracula Castle |
Dracula's humble abode. |
Decoration
|
Mausoleum |
A crypt for storing the dead. |
Decoration
|
Pile of Pumpkins |
Three Jack O'Lanterns piled up. |
Decoration
|
Jack O'Lantern |
There are three varieties of Jack O'Lanterns. |
Decoration
|
Scarecrow |
This decoration will sway in the wind. |
Decoration
|
Spooky Lamp 1 / Spooky Lamp 2 |
Lamps that give off a green glow. |
Decoration
|
Tombstone |
A decorative graveyard tombstone. |
Decoration
|
Haunted Mansion |
A decorative haunted house. |
Decoration
|
Element
|
Description
|
Category
|
Cooler Block |
A Block of 4 by 4 that will cool down the elements on top of it when activated from below by a human or character. |
Tech
|
Battery |
Sends electros through a circuit via metal. |
Tech
|
Human Sensor |
A button to be used by characters and humans. |
Tech
|
Metal |
An element which conducts and carries electricity. |
Tech
|
Bulb |
It allows to turn the light on by adding electrified metal. |
Tech
|
E.Multi |
It will replicate any particle each time an electron makes contact. |
Tech
|
Resistance |
This particle will allow one out of two electrons to continue. |
Tech
|
E.Fuse |
A pixel that will stop conducting electricity after the first electron passed. |
Tech
|
E.Cooler |
When added to an electrified metal it starts to freeze. |
Tech
|
Dusk Sensor |
It Generates an electron when changing states. (It triggers itself at Dusk time) |
Tech
|
Noon Sensor |
It generates an electron when changing states. (It triggers at Mid Daytime) |
Tech
|
Night Sensor |
Generates an electron when changing states. (Triggers at Night time) |
Tech
|
Dawn Sensor |
It generates an electron when changing states. (Triggers at Dawn time) |
Tech
|
Very Cold Sensor |
Generates electricity when it detects very cold temperatures. |
Tech
|
Cold Sensor |
Generates electricity when it detects cold temperatures. |
Tech
|
Normal Sensor |
Generates electricity when it detects normal temperatures. |
Tech
|
Hot Sensor |
Generates electricity when it detects hot temperatures. |
Tech
|
Very Hot Sensor |
Generates electricity when it detects very hot temperatures. |
Tech
|
Red Led / Yellow Led |
A simple coloured light that will not illuminate more than itself. |
Tech
|
Green Led / Orange Led |
A simple coloured light that will not illuminate more than itself. |
Tech
|
Blue Led / Purple Led |
A simple coloured light that will not illuminate more than itself. |
Tech
|
Heater Block |
A Block of 4 by 4 that will heat up the elements on top of it, (when activated from below by a human or character) |
Tech
|
Lever |
Similar to the human sensor, this element will continue sending electricity until toggled again. |
Tech
|
Electro |
An electron that will run through metal and activate electronic elements. |
Tech
|
Bright |
A light that doesn't require electricity. |
Tech
|
E.Spawner |
It will replicate an entity each time an electron makes contact. |
Tech
|
CrossWire |
It Allows the player to cross two metal circuits without an undesired short circuit. |
Tech
|
E.Battery |
A Battery that will copy the speed of the arriving electrons. |
Tech
|
E.Victory |
An Electronic element that will consider a Puzzle finished as soon as an electron reaches it. |
Tech, Victory Condition
|
Insulator |
Can be used to stop temperature from spreading. |
Tech
|
Liquid Sensor |
Generates electricity when liquids come into contact with it. |
Tech
|
E.Drain |
An electronic element that will absorb liquids and gasses when energised. |
Tech
|
FlipFlop |
This particle will generate a constant stream of electrons when electrified and turn itself off if electrified again. |
Tech
|
E.Heater |
It Starts to heat up when electrified. |
Tech
|
Piano Note |
A customisable particle that will sound as any piano note when electricity activates it. |
Tech, Music
|
Pulsar Module |
A Brainiac module that generates one electro each time it is activated. |
Tech, Brainiac
|
Switch Module |
A Brainiac module that generates multiple electros when activated. |
Tech, Brainiac
|
E.Block |
A solid and highly resistant block that can be activated or deactivated. |
Tech, Brainiac
|
E.Block Switch |
A switch which toggles E.Blocks on or off. |
Tech, Brainiac
|
E.Pump |
Absorbs liquids when activated by electros. |
Tech, Brainiac
|
Pipe |
Allows liquids to travel from the E.Pump to the Drain. |
Tech, Brainiac
|
Drain |
Liquids in pipes are expelled through this. |
Tech, Brainiac
|
Valve |
Controls or blocks the flow of liquid through pipes. |
Tech, Brainiac
|
Element
|
Description
|
Category
|
Laser |
An entity capable of emitting a beam of laser light that will bounce on mirrors and activate the laser sensor. Tap to make it turn. |
Laser, Tech
|
E.Laser |
A laser which only works when receiving electricity from the top, the bottom, or from the adjacent sides. |
Laser, Tech
|
Laser Victory |
Used to make laser puzzles. A block which gives victory if a laser beam touches it. |
Laser, Tech, Victory Condition
|
Laser Sensor |
A particle which generates electricity constantly while a laser beam touches it. |
Laser, Tech
|
Detector |
A particle which generates electricity constantly while a laser beam IS NOT touching it. |
Laser, Tech
|
Laser Wall |
An easy to play square, to block lasers in your puzzle levels. |
Laser
|
Mirror Wall |
An entity you can turn by tapping, to make the laser reflect in any direction. |
Laser
|
Acute Elbow |
An entity you can turn by tapping to change a laser angle by 135 degrees. |
Laser
|
Dichroic |
A half mirror that will bifurcate the laser beam in the angle you define by tapping it. |
Laser
|
Obtuse Elbow |
An entity you can turn by tapping to change a laser angle by 45 degrees. |
Laser
|
Convex Lens |
Use it to enlarge laser beams - carefully! |
Laser
|
Concave Lens |
Use it to shrink laser beams. |
Laser
|
Element
|
Description
|
Category
|
Pac-Man |
The classic, retro Pac-Man hero. |
Pac-Man
|
Pellet |
A collectable for Pac-Man. Collecting them all wins the level. |
Pac-Man, Victory Condition
|
Power Pellet |
A collectable for Pac-Man which enables him to eat his foes. |
Pac-Man, Victory Condition
|
Ghost House |
Houses the enemies in the Pac-Man world. Enemies that are eaten by Pac-Man will return here. |
Pac-Man
|
Stealth |
A power-up for Pac-Man which makes him invisible to enemies for a short time. |
Pac-Man
|
Time Stop |
A power-up for Pac-Man which freezes all enemies. |
Pac-Man
|
Pac-Man Key |
A key for Pac-Man to open doors. |
Pac-Man, Mechanical
|
Pac-Man Door |
A door which Pac-Man needs to unlock. |
Pac-Man, Mechanical
|
Blinky |
One of Pac-Man's enemies. |
Pac-Man, Enemy
|
Pinky |
One of Pac-Man's enemies. |
Pac-Man, Enemy
|
Inky |
One of Pac-Man's enemies. |
Pac-Man, Enemy
|
Clyde |
One of Pac-Man's enemies. |
Pac-Man, Enemy
|
Spunky |
One of Pac-Man's enemies. |
Pac-Man, Enemy
|
Sue |
One of Pac-Man's enemies. |
Pac-Man, Enemy
|
Funky |
One of Pac-Man's enemies. |
Pac-Man, Enemy
|
Punky |
One of Pac-Man's enemies. |
Pac-Man, Enemy
|
Pac-Man Portal |
A portal which teleports Pac-Man (and his foes) to another part of the maze. |
Pac-Man, Mechanical
|
Fruit Spawner |
Spawns a random fruit collectable at random intervals. |
Pac-Man
|
Pac-Man Grid |
Grids come in blue, red, pink, violet, yellow, orange, green and classic colours. |
Pac-Man, Layout
|
Element
|
Description
|
Category
|
Red gem |
A reward for killing some enemies, raiding chests and a collectable that adds a small amount of gauge bar percentage in runner levels. |
Collectable, Runner
|
Blue gem |
A reward for killing some enemies, raiding chests and a collectable that adds a small amount of gauge bar percentage in runner levels. |
Collectable, Runner
|
Purple gem |
A reward for killing some enemies, raiding chests and a collectable that adds a small amount of gauge bar percentage in runner levels. |
Collectable, Runner
|
Yellow gem |
A reward for killing some enemies, raiding chests and a collectable that adds a small amount of gauge bar percentage in runner levels. |
Collectable, Runner
|
Coin |
A reward for killing some enemies, raiding chests. |
Collectable
|
Heart |
A collectable which provides life. |
Collectable
|
Ham |
A collectable which provides life. |
Collectable
|
Watermelon |
A collectable that adds to the gauge bar percentage in runner levels. |
Collectable, Runner
|
Banana |
A collectable that adds to the gauge bar percentage in runner levels. |
Collectable, Runner
|
Apple |
A collectable that adds to the gauge bar percentage in runner levels. |
Collectable, Runner
|
Copper acorn |
A collectable that adds to the gauge bar percentage in runner levels. |
Collectable, Runner
|
Shield |
A powerup which grants you invulnerability for a short period of time. |
Collectable, Runner
|
Speed |
A powerup which grants you a speed boost for a short period of time. |
Collectable, Runner
|
Slug |
These cute slugs will restore one player heart. |
Collectable, Shrek
|
Element
|
Description
|
Category
|
SH: Grain |
A power-up for Super Hamster that allows him to shoot grains. |
Weapon, Collectable, Mechanical
|
Antidote Gun |
A collectable weapon for Arnold. Turns zombies back into humans and kills the zombie virus. |
Weapon, Collectable, Zombie
|
Shotgun |
A collectable, short-ranged weapon for Arnold. |
Weapon, Collectable, Zombie
|
Rocket |
A collectable bazooka for Arnold, will blow things up. |
Weapon, Collectable, Zombie
|
Antidote |
Will destroy zombie viruses and turn zombies back into humans. |
Weapon, Zombie, Gasses
|
Land Mine |
A mine that explodes when something steps on it, friend or foe. |
Weapon, Hazard, Boom, Zombie
|
Antidote Land Mine |
A mine that releases Antidote when stepped on by a zombie enemy. |
Weapon, Boom, Zombie
|
Element
|
Description
|
Category
|
Tank |
A sturdy war machine with an explosive attack. |
Vehicle
|
Attack Helicopter |
A small helicopter armed with missiles and machine guns. |
Vehicle
|
Submarine |
An underwater vehicle that can shoot torpedoes. |
Vehicle
|
Reaptire |
A big, spiked wheel of destruction that can climb surfaces. |
Vehicle
|
Battlemech |
A powerful robotic suit that has rocket propulsion and electrified shots. |
Vehicle
|
Hazard Bathysphere |
A bathysphere that is resistant to hazards such as lava and acid. |
Vehicle
|
Spaceship |
A frigate-class starship that can be used by Brainiac. |
Braniac, Vehicle
|
Deathbomber |
A slow but relentless bomber that can be used by Brainiac. |
Braniac, Vehicle
|
Megadrill |
A drill used by Brainiac to dig into the ground. |
Braniac, Vehicle
|
Cargo Ship |
A transport used to move entities that Brainiac can use. |
Braniac, Vehicle
|
Battlecross |
A cross-shaped contraption that can be used by Brainiac to shoot in all directions. |
Braniac, Vehicle
|
Warbike |
A small bike with a machine gun for Brainiac. |
Braniac, Vehicle
|
Dreadnaught |
A large battleship that can cause big damage when used by Brainiac. |
Braniac, Vehicle
|
Humphead |
A fish-like contraption that has two cannons for Brainiac. |
Braniac, Vehicle
|
Explodrone |
Causes damage by self destructing when used by Brainiac. |
Braniac, Vehicle
|
Avian Mech |
A flying drone shaped like a phoenix that can be used by Brainiac. |
Braniac, Vehicle
|
Mechloud |
A drone disguised as a cloud which can make rain and snow when used by Brainiac. |
Braniac, Vehicle
|
Irrigator |
Used by Brainiac to collect and pump out liquids. |
Braniac, Vehicle
|
Element
|
Description
|
Category
|
Shotgun Soldier |
A human who will patrol and attack enemies. |
Decoration, People, Zombie
|
Sniper |
A human who will attack enemies that come in range. |
Decoration, People, Zombie
|
Crossbowman |
A human who will attack enemies that come in range. |
Decoration, People, Medieval
|
Knight |
A human who will advance on and attack enemies. |
Decoration, People, Medieval
|
Hazmat Suit |
A friendly human in a hazmat suit. |
Decoration, People, Zombie
|
Male / Female |
Standard humans for your world. |
Decoration, People
|
POTUS |
The President of the United States. |
Decoration, People
|
New Yorker |
A human from New York City. |
Decoration, People
|
Australian |
A human from Australia. |
Decoration, People
|
British |
A human from The United Kingdom of Great Britain. |
Decoration, People
|
Farmer |
A farmer human. |
Decoration, People
|
Russian |
A human from Russia. |
Decoration, People
|
Greek |
An Ancient Greek human. |
Decoration, People
|
French |
A human from France. |
Decoration, People
|
Mexican |
A human from Mexico. |
Decoration, People
|
Chinese |
A human from China. |
Decoration, People
|
Bedouin |
A human from the Middle East. |
Decoration, People
|
Princess |
Rescue the princess to trigger a world victory. |
People, Medieval, Victory Condition
|
Duloc Knight |
A knight that will protect humans and most heroes, but will attack Shrek. |
People, Shrek
|
Battering Ram |
A ram that will knock down obstacles. |
Decoration, Medieval
|
Catapult |
A catapult that will hurl rocks at enemies. |
Decoration, Medieval
|
Hunter Caveman |
An angry caveman that will throw rocks at foes. |
Decoration, People
|
Male Caveman |
A prehistoric male human. |
Decoration, People
|
Cavewoman |
A prehistoric female human. |
Decoration, People
|
Spooky Scary Skeleton |
A dancing skeleton. |
Decoration, People
|